"Using a user-centered, iterative design process, create a signange system to convey the proper and safe usage of the equipment in the Industrial Design machine shop and adjacent facilities."
Sounds exciting doesn't it?...Alright! You got me! I am very excited about this project, but the more times I explain this newest assignment to my peers the more I realize how unexciting it sounds. I'm usually met with a blank face, "Uhh....signs....safety...uhhh..cool." It is cool! I promise! I've been doing some thinking about why, and here's what I've got so far:
1. The current system sucks.
I can, from experience, tell you how disoriented, uncoordinated, frightened, and down right unintelligent I feel when trying to get things done in the shop. Often, when first receiving assignments, it takes me a while to get excited about it, because it takes time to put yourself in the users shoes and feel empathy for their situation. In this case, the user IS like me. (Well one of them is.)
2. It's not about making a product sexy, desirable, fashionable, etc.
I am much more motivated by projects that I feel actually improve life (or prolong it in this case) than ones that just help guys get chicks.
2b. This sort of goes with above, but this project isn't really about designing a physical project. It's a system, understanding the current system and trying to figure out the best way to change it. That sounds like a lot more fun than looking at color forecasts.
Now on to the assignment. Johnny is a tricky one. He says the deliverables are signs, but come on J, one
click of my mouse and I could have a box of OSHA compliant signs here tomorrow. Stick em up, done and done. Therefore I want to focus on the culture of the shop. Who's using the shop, why are they, when are they, how do they, why do we need signs, etc. The value of this project is researching the culture that we've created at Gulfstream and understanding why people don't wear safety glasses and clean up their crap. And then how do we make them want to? Sounds hard, sounds fun.
Speaking of understanding, I just wanted to mention my reason for banishing myself from the rest of the class on research. First of I've had bad experience delegating work. When I took the Human/Computer Interaction class my group decided it would be more efficient if we divided up the work. Although this was easier and faster I didn't learn half of what I should have. I learn best from experiencing, therefore I need to experience as much as I can. Screw efficiency, this is college, we're not charging by the hour here, we're paying by the hour. The more time I spend on work the greater the value. Second I feel like when work is divided up, often quality is too. The responsibility is no longer on an individual to do great work, it's on the group. I think it's human nature to pass the blame, and group work can feed that. I'm not saying I don't like to work in groups, I've had a few experiences where the team came together and created something better than it's parts. More often, everybody feels the slack of the group work and works half as hard as normal. This is as much my fault as anybody else in my groups. Plus when I work alone I don't have to argue with Daniel about the powerpoint background. haha.
So as a sign of goodwill to all my fellow information architects,
here are the pictures I took yesterday. Feel free to do what you want with them.